OceanPark

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5-25-05 Important Information About your Game Order...

The worst thing about being a gamer is that you mostly have to wait...and wait...and wait some more before the game you have pre-ordered is actually ready to be shipped.

Tomorrow, for example, was supposed to the ship date for Area 51, but yesterday, I received the following email:

"Thanks for pre-ordering from EBgames.com!  As an added benefit to ordering from us, we’ll keep you informed of ship date changes. We are writing to let you know that the publisher has set a new ship date for Area 51 of 6/6/2005."

From Labor Day, 1999 through the beginning of 2004, I left computer games behind in favor of distributed computing projects. In fact, it was one of those ship date nightmares that helped fuel that decision.

May 25, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

5-21-05 BV Mods

Missed E3 again this year, of course. EVERY time it's in town I'm on some major frigging project for the newspaper. But I don't feel so bad this year. It helps when your best friend at the paper, Alex PhamPicture_045 , is the games reporter. And I also kept track of the events through Gamespot, which really blankets the event.

Right now, I'm having a blast with an unexpected gaming pleasure. Let's say you develop an absolutely killer game, one that is talked about for years after its release, but you had to play it with cheesy, old school, barely above 2D paper roll graphics. Let's say the same company develops a killer graphics engine, or at least acquires the rights to one. Wouldn't it be great to be able to go back and play at least a few scenes from that earlier game with the amazing, modern graphics?

Well, of course it would be great.

Imagine playing the game of the year edition of Half Life with the graphics from Half Life 2.

Imagine playing the original Deus Ex with the graphics engine used for Deus Ex Invisible War.

Well, if you bought Electronic Arts' Battlefield Vietnam and have upgraded to version 1.2 of the game, you can do exactly that. I can't imagine why no one else has done this. This past weekend, I've played three of the Pacific Campaign scenes from the game Battlefield 42 with the BV engine and it's amazing. Last night, I downloaded another modification that also uses the BV engine. In fact, there seem to be dozens of BV mods (BF Central, Planet Battlefield Vietnam, and more) out there, including one based on the Revolutionary War. I might just try all of them...

What was that line from the original, Jim Carrey version of The Mask?

Somebody stop me!!

May 22, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

5-15-05 Pariah

Began playing Pariah this morning. The graphics are good, not quite up to Half Life 2 standards, but pretty good. Unfortunately, there is a pretty severe fish eye effect even at 1024x768 resolution. The outer edges of the full screen field of vision seem to be very curved and they move a bit too fast. The whole effect is a little disorienting.

So far, there seems to be little to distinguish this game as a classic FPS or first person shooter, but I should give it a little time.

They also didn't spend much on the soundtrack. The dramatic music gets a little tired after it has looped over and over again in the same scene.

And it's time to air a complaint, not that anything about Pariah or Groove Games or Digital Extremes brought this out more than any other game.

News flash to game developers: Not everyone on the planet buys a game to play a heroic white guy, or any kind of white guy, for that matter.

These days, it takes very little digital effort to allow a player to morph the protagonist into someone he or she might be able to identify with a bit more. Deus Ex, a game of the year an age ago in electronic game time, allowed the player to morph J.C. Denton into three different skin tones. Its sequel deliberately used the name Alex, because it is a male as well as a female name, and offered more skin tone choices as well as a choice of gender. The ultimate right now is likely The Matrix Online which offers a player are staggering choice of physical alternatives.

Just a thought guys. I know a lot of gamers who don't have to worry about third degree sunburn after being outside at noon for more than five minutes.

May 15, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

5-8-05 Battlefield Vietnam

Well, I spent my weekend killing about, oh, 1,000 or so Viet Cong guerrillas and North Vietnamese regulars. Blew up about a division's worth of tanks, armored personnel carriers and jeeps with mounted guns. Even shot down a helicopter with a light anti-tank weapon. Now, THAT was cool.

Used just about every type of sniper rifle available at the time. Nothing like blowing away your opponent from about 1,000 yards without him having a clue about what's happened to him.

So, all in all, Battlefield Vietnam from Electronic Arts and Dice was a pretty fun little shooter, just the thing for those times when you can think of about a dozen or so people who have really gotten on your nerves over the previous few days.

But that's about as far as it goes. It does not even begin to live up to the hype, which went something like this: Forget about Medals. Forget about Honor. Just survive.

Well, there was none of that kind of suspense. The simulations of that thick Vietnamese jungle bush were pretty lame. Much of the game could have been set in a typical North American deciduous forest for all the player knew. The sounds were better, particularly the ambient noises one would expect to hear in Vietnam.

But, like I said, zero suspense, actually.

I think they blew it when they decided to simply stage several of the war's more famous battles. Of, those, the Battle of Ia Drang and the Tet Offensive, set in Hue (pronounced Way), and the retaking of Hue, were probably the best creations of the game. I think they did a particularly nice job of rendering the Walled City of Hue, for example. And their version of ARVN's efforts to retake Quang Tri near the demilitarized zone later in the war was also very good. By that time, Quang Tri had pretty much been leveled, and it was pretty eerie to fight those building to building pitched battles, with almost none of the buildings fully intact.

But if they wanted to at least get close to the hype, what they should have done was simulate a two-year hitch during the war. The goal of the game would be to go home alive, and mostly intact.

Now, THAT would have been something. They could have agreed on 16 missions or so, which could have been culled from the real battles for reality's sake.

A certain tension would build as you got toward the end of your hitch. What the f*** do you mean sending me on a search and destroy mission when I've just got two weeks left?

And then, just when you thought it was over, maybe your plane gets shot down as you are being flown to freedom. Or maybe your whole squad or platoon gets caught deep in the hurt locker and doesn't make it out. so, you have the choice of going home and trying to forget the war and them, or re-upping for some payback.

That was the other thing. Zero effort to force your character to bond with any of the guys around him. This was one of the things I liked about Project: Snowblind. A few relationships had been built, enough so that you were sorry to see some of the characters die.

The absolute coolest part of the game: The soundtrack. Every cool song you barely remember from the sixties and the seventies is on it. The soundtrack was just perfect.

BV was a bit of a digression from the games menu.

Next up: Pariah, Splinter Cell: Chaos Theory, Area 51, and Chrome.

May 08, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

5-6-05 Another Game Done

Finished Project: Snowblind last night. Got fed up with not making it out of the building before it collapses and finally took the right turn on the way out.

Not nearly as demanding as Halo or the original Deus Ex or Half Life 2. Not quite as much fun as Deus Ex Invisible War, but I did have a great time with it.

Next Up: The Matrix Online.

May 06, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

5-1-05

I have never seen so many lame walkthrough guides as I have while looking for hints on how to get past difficult parts of Project Snowblind. I'll give you the short version of one of the best examples: which is supposedly going to give you some clues about how to get out of the Spire at the end of the game.

One of them just said: this is pretty easy since you don't have to worry about enemies or getting ammo. Another one said. Just run of the building and try not to fall off the high catwalks. I'm wondering whether any of these dweebs actually finished the game.

Well, here here is my version of things so far. First, Nathan Frost has lost all of his bio-mods in the blast, the most important of which--since he has to flee an exploding, disintegrating building called the Spire--is his ballistic shield, which could have afforded quite a bit of protection. It might have been all he needed to get out of the game alive, since he (Me) had two nano boosts left over from the assault on the building and could have used them to send his health and his bio-mod energy back to 100%.

There are explosions all around you, much more dramatic that the segment in the original Deus Ex when J.C. Denton has to scuttle a freighter carrying a deadly virus and then get off the ship before it sinks. This is even more difficult than the end sequence of Halo, when you have to make a mad dash to get off the Pillar of Autumn before it explodes and destroys Halo. At least then, you get to be behind the wheel of a pretty serious four-wheel drive vehicle called a Warthog.

Here, you're just on foot. The blasts block out your sight for crucial seconds. You have to time the doors because they are opening and shutting at a rapid pace and getting hit by one knocks you backwards not forward. And meanwhile, your health meter is taking hits all of the time from these explosions, some pretty small, others really big.

And on a couple of occasions, when Nathan was dying and had to use a nano boost to recover, the nano boosts did not work. So, as you are trying to escape, you do indeed have much to worry about, like grabbing every health pack you see and trying to grab and open supply boxes that might contain more health packs.

I'll try it a couple of more time tonight. The first will be to run like hell from the start and not worry about anything. the second will be to try to lay back when I know a big explosion is about to occur.

May 01, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

4/27/05 Great Time to be a Gamer, Again

A lot of us did not have high hopes for 2005, especially after 2004 finally saw the arrival of much anticipated games such as Halo 2 by Bungie and Half Life 2, by vALVE, but 2005 is looking pretty darned good at the moment.

I'm currently two-thirds of the way through Project Snowblind, one of the latest from Eidos Interactive and Crystal Dynamics. Fans of Deus Ex and Deus Ex Invisible War will find a lot of reasons to like this game. The bots and biomods of DE and DEIW are back, for example. You're not J.C. Denton or his clone Alex D., but Nathan Frost is a pretty good substitute. One complaint: where is the Hellfire Boltcaster when you need it?

Last night I also loaded The Matrix Online and went on for the first time. I can't wait to get started. Last night was just a lot of training exercises and fight routines.

Next up, I have Area 51 by Midway on order. Yeah, 2005 is looking pretty good.

Both Ion Storm and Midway were and are located in Austin, Tx. Must be the only semi-cool location in the whole damn state.

April 27, 2005 in Games | Permalink | Comments (0) | TrackBack (0)

12-31-04 GameSpy's PC Games of the Year Honors

Casting all seriousness aside for the night, we're closing out the year with GameSpy's picks and our links to the top 10 pc games of the year, in David Letterman countdown style.

#10 -- Sid Meier's Pirates!; Meier/Atari. I don't know about you, but I can pretty easily think up a whole crew's worth of people who deserve to be hit with a few broadsides. Here's your chance to play Errol Flynn, Billy Bones, Johnny Depp or Orlando Bloom. Just remember to stick to the Code (the Pirate version, you idiot, not geekspeak) and Parlay all night! I can't believe I just wrote that...

#9 -- Far Cry; Crytek/Ubisoft. I just watched the trailer for this and I think I know what game I'll be playing once I'm finished with Half Life 2 and still waiting for those greedy hogs at Macroshaft to come out with the pc version of Halo 2. Awesome graphics engine.

#8 -- City of Heroes; Cryptic Studios/NCsoft. This game is so damned good that its got Marvel Comics' Fruit of the Looms in a twist. The comic book company has lost whatever sense of humor it once had and is suing Cryptic and NC for harming its "existing and future business." Whatever.

#7 -- Warhammer 40,000: Dawn of War; Relic Entertainment/THQ. The makers of Homeworld have another winner.

#6 -- Tiger Woods PGA Tour 2005; EA Sports/EA Sports. I can't imagine playing nine holes of real golf, much less pretending to do it  in front of a computer screen. But, hey, to each his own, right?

#5 -- Rome: Total War; Creative Assembly/Activision. Now, that's what I'm talking about. I just loaded the game this afternoon and I'm already hooked. You know it has to be amazing if the History Channel decided to use the same game engine to revolutionize the battle reenactment genre for its own series, Decisive Battles. Strength and Honor, Maximus!

This is beginning to get exciting. I'm pretty sure that number one on this list has to be Half Life 2, but we'll see.

#4 --  The Sims 2; Maxis/Electronic Arts. Again, not my style, but if it rates a fourth place in this crowd, it must be pretty good.

#3 -- Unreal Tournament 2004; Epic/Atari. I've known guys who have disappeared for days while playing this online. Tapped by GameSpy and IGN as the multiplayer game of the year across all platforms.

#2 -- World of Warcraft; Blizzard/Vivendi Universal. Personally, I'll stick with Tolkien's version of Orcs (The Battle for Middle Earth), but some folks are really addicted to Warcraft.

#1 -- Half-Life 2; VALVe/Sierra.Hl2_2  The right man in the wrong place can make all the difference in the world. I've just gotten past those scary antlions and started on the Highway 17 segment of the game. It's too bad that I really can't compare the experience with my fumble-fingered Xbox skills on Halo 2, but this game might very well top it head to head (although GameSpy didn't think so). This is why we play computer games, to escape for an hour or so into an immersive, realistic and captivating fantasy. It doesn't get any better than Half-Life 2.

Happy New Year!

December 31, 2004 in Games | Permalink | Comments (0) | TrackBack (0)

12-28-04 GameSpy's Game of the Year Honors

Halo 2 has earned the GameSpy 2004 Game of the Year honors, beating out such stiff competition as World of Warcraft, Half-Life 2, Metal Gear Solid 3; Snake Eater and Ninja Gaiden.

(From GameSpy's public relations people)

"The editorial staff of GameSpy.com compiles a Game of the Year list each December to recognize the outstanding PC and console video games for each major platform, and then names the 10 best overall games.  This year's Game of the Year winners are:
 
1) Halo 2 (winner); Xbox, Bungee/Microsoft; A sequel to the classic first-person shooter with enhancements in just about every area.

2) Half-Life 2; PC, Valve/Vivendi Universal; A follow-up to the classic online first-person shooter, taking realism to a whole new level.

3) Metal Gear Solid 3; Snake Eater; PS2, Konami TYO/Konami; The highly regarded stealth-espionage franchise takes the series to
new heights.

4) Grand Theft Auto: San Andreas; PS2, Rockstar North/Rockstar Games; The much-anticipated San Andreas draws upon a new conceptual style.

5) World of Warcraft; PC, Blizzard/Vivendi Universal; The new installment in the Warcraft series gives players a new perspective
in the world of Azeroth.

6) Unreal Tournament 2004; PC, Epic Games/Atari; Taking the core of Unreal Tournament 2003, this year's version improves every aspect of the game.

7) Ninja Gaiden; Xbox, Team Ninja/Tecmo; Ninja Gaiden takes the classic side-scrolling series into an action packed third-person adventure.

8) Burnout 3: Takedown; Xbox/PS2, Electronic Arts/EA Studios; The Burnout franchise heats up with a new concepts, a special effects
engine and online play.

9) Metroid Prime 2: Echoes; GameCube, Retro Studios/Nintendo; This new installment in the critically acclaimed series introduces
the light and dark world.

10) Katamari Damacy; PS2, Namco/Namco; One of the most original games of the year brings a new premise to videogames.

In addition to the Overall Game of the Year list, top 10 lists were selected for PC, PS2, Xbox, GameCube and GameBoy Advance, as well as for N-Gage, wireless and multiplayer games.  The games are evaluated by technology, artistry, story line, gameplay and originality.  The lists contain a mix of genres, judged independently on their abilities and what makes them shine."

Since I'm primarily a pc gamer by choice, GameSpy's top ten pc games will be listed here soon, too.

December 28, 2004 in Games | Permalink | Comments (0) | TrackBack (0)

Recent Posts

  • 11-22-07 I'm Baaaaaack
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  • 6-4-05 Distributed Computing Statistics
  • 5/31/05 On Strike...Not!
  • 5-28-05 What They Thought They Heard
  • 5-25-05 Important Information About your Game Order...
  • 5-21-05 BV Mods
  • 5-15-05 Pariah
  • 5-8-05 Battlefield Vietnam
  • 5-6-05 Another Game Done

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